Gw2 vitality vs toughness. Gain expertise based on your condition damage.
Gw2 vitality vs toughness. Hello people. Trailblazer also has a major stat in Toughness and thus much higher total defensive stats, I recently got my thief to lvl 80 and was wondering whether a power based tanky thief would work? doing something along the lines of 20 0 30 20 0 or 15 0 30 20 5 trait stat wise and then working exclusively with Power-Toughness-Vitality gear/accessories. Toughness: More armor, good against direct damage like crits. Toughness is your best defense against direct damage. Does this mean that both Toughness and Vitality don't reduce fall damage? Or would Toughness help because it's a . 4 Vitality 3. It's up to the player to choose what they value most. 22K subscribers Subscribed For Power, Vitality, Healing Power, and Toughness there is no cap in their effectiveness, though Toughness hits diminishing returns due to it offsetting damage as a ratio versus power. My main concern is whether the thief as a class supports these stats to this extent? Does anyone have experience with I would like this topic to be an overall discussion between the pros and cons of toughness and vitality, and how they can help - both alone and in combination - mitigate damage and increase survivability for your character. Healing scales linearly with Contents 1 Stacking 2 Acquisition 3 Overview of superior runes 3. What you guys r I usually go with Vitality just for the acrobatics trait line, It has some of the best traits for a thief. Its good for WvW I heard, I don't do WvW though so I can't say for sure. Full on Power works best there, not stacking Vitality and Toughness. So I'm having a hard time picking between these two stats, and it didn't seem like a profession specific issue. Toughness saves you 34hp for each 1000hp of incomming damage. . 7 Healing Power 3. 28 silver: Experimental Remnant. Ignore rune bonus and go for pow/tough/vit pieces, say Whispering feet & chest. Very likely, the bonus toughness (plus some vitality) prevented a one-shot, which marks a valuable threshold. For Guild Wars 2 on the PC, a GameFAQs message board topic titled "What is a good breaking point for toughness and vitality?". I'm confused what I should do next: Buy the other 2 Aurora pieces to complete Melandru rune bonus. Heyy,anyone knows how many points of toughness decrease the taken damage by 1%?Or is it any other like: x devided by toughness = damage? I didnt find any website that helped me and would be happy about any helpful answer. Utility items that convert Power, Precision, Toughness and/or Vitality will always give a minimum of So now we can have Demolishers stats in WvW what is better? Demolisher? or Marauder? Health VS Toughness i am playing a power engineer if i go full Demolishers i have over 2k toughness but 15k hp if i go full marauder i have over 22k hp but 1k toughness what is better for survival? Thanks. Vitality is good for obvious reasons - more health means longer life. Strength of Shadows (Specter) — Gain expertise based on a percentage of your vitality. To really Per 100 toughness will block about 34 damage for every 1,000 applied and only if it isn't from conditions. Those with the highest health pool for the most part do not (though necro does benefit more due to death shroud pool going up). GW2. Anyhoo, in general without taking any variables into account vitality > toughness methinks, 'cause it's the only stat that gives protection vs condition damage and it also helps vs non-condition damage (just not as well as toughness), but which is used depends on your spells and playstyle imo. Someone who takes Toughness over Vitality will take less damage from physical hits, and have a much easier time healing their health pool up. If so, a little toughness and Vitality aren't a bad idea no matter the profession you're running, because you'll likely be facing enemies that have more attribute options available to Health defends generally against everything, but is the best defense against true damage (mostly from conditions). The most popular PvE condi set, Viper, includes power, precision, condi damage, and expertise. More health allows a character to better withstand burst damage and degenerative damage. For example, the Hearty prefix (and Heartiness suffix) is the combination of toughness as the main attribute and vitality as the minor. tv/chongpchttp://www. It will help you far more than vitality, because it multiplies the effect of both your health pool and your healing. Gain additional power while wielding a sword. Better than a lot of “meta” food if you can keep the bonus up, though it only lasts 10 minutes. I could just get one that increases vitality and done, but I noticed that there are also food that allow life steal, for instance. For instance, a warrior focused on dealing damage may prioritize power and precision, while a guardian dedicated to supporting their allies might favor toughness and vitality. Otherwise probably want vitality and either Marauders or Dragon for Dragon Hunter, that way you get a big boost in health w/o losing too much on power/precision/ferocity. Increased by Vitality (1 Vitality = 10 Health). Going from 0-1% reduction is a 1% reduction in incoming damage, but going from 98 to 99% reduction is cutting incoming damage in half. Toughness is meant to take the edge off hits not negate all damage. On a 20,000hp HP warrior that means 680hp saved GW2 Effective Power Calculator Guild Wars 2Last updates April 4th, 2018: Fixed bug on mesmer and thief pages by adding healing power June 13th, 2017: Adjusted critical hit chance to accurate non-official values October 18th, 2015: Added Buff Panel for easy adding/removing of certain party-wide buffs The highest stats are now highlighted for more visual feedback (can turn off in +40 power, precision, condition damage, toughness, vitality, and healing power is better than most cheap foods, and it’s free. There are many otherwise identical items in the game that feature the same number of Vitality or Toughness points on different versions of that item. You can basically double your effective HP via Toughness while with Vitality you can increase it by around 13k at most, which means it's only better to go I would say that in a longer fight, toughness may prove to be better. Though more often than not, if you want to make a power build that survives some damage, you build marauder stats which give you power precision ferocity and Vitality only increases your maximum health without reducing any incoming power damage so it's useful but you'll last longer with toughness vs multihit power skills. Vitality is good against condi damage and Toughness is good against strike damage. It adds a % of health to your pool based on what you have. I've bought 4 Aurora armour pieces that have power/toughness/vitality as the attributes and Rune of Melandru as the rune. If toughness reduces damage from conditions, it's by far the better choice. The best stats for a particular character will depend on their class, build, and playstyle. Common advice is to get exotic gear for a Power build to start off, but Marauder - Power, Precision, Vitality, Ferocity Carrion - Condition Damage, Power, Vitality Trailblazer - Toughness, Condition Damage, Vitality, Expertise It however is not recommended to use Trailblazer in instanced content due to Toughness affecting enemy targetting. Well if the basic of armor is 2000, 20 toughness should increase the max arm Food is a type of consumable that grants a special effect, Nourishment, when consumed by double-clicking the food item in the inventory. Dagger Training (Deadly Arts) — Gain bonus power, which is increased when wielding a dagger. twitch. You just want to kill things as fast as possible in order to outlevel your foes rather than outsustain them. According to the GW2 wiki, Falling Damage: Fall damage is proportional to the characters health: if a level 80 and a level 1 fall the same height, the amount taken will be different, but the percentage of health taken away will be the same. Just remember to hit it every 10 minutes. Being a squishy Ele, I don't think I would mind the difference. Personally i like to run 18-20k HP for roaming. Vitality: More health, good against conditions. I prefer having the vitality it's just a matter of whether the defense of Toughness is more effective then the While Vitality is generally better than Toughness, both stats are minor on Dire gear, so you're not getting a huge amount more than Trailblazer grants you. Guild Wars 2. Striaght up. I'm primarily a condition mesmer but I've been really conflicted whether it's more effective to have the Toughness attribute for more survivability or the Power for more overall damage. I hunted thieves on my Sentinel build. Critical Chance: Since GW2 isn't like theme park mmo and doesn't provide huge increases in player power, I wonder why so many DPS builds lack vitality. 3 Toughness 3. Guild Wars 2: Secrets of the Obscure expansion introduced significant changes to the Rune and Relic systems, revolutionizing the combat experience. Formerly, runes provided both stats and effects, Toughness, vitality, etc is completely irrelevant. One of my current lines of thought is this: Because GW2 is more about dodging and outright AVOIDING damage where possible, Toughness (which directly reduces damage from all incoming hits) takes a backseat to Vitality because you are encouraged to completely avoid hits rather than try to soak up hits. This assumes you character is not running around naked but has greens or better. Spreadsheet for optimizing your character: the exact effect of power, precision, critical dmg, vitality and toughness for all classes and levels. Per 100 Vitality will absorb 1,000 damage. Vitality increases your total health pool, which helps you survive burst. Make sure to stop by h I did the math on TOUGHNESS so you don't have to - GW2 Intermediate Guide 2024 Zackiez 2. For instance, the regeneration Back items in GW2 offer a wide range of stats, including power, precision, toughness, and vitality. There are two major modifiers to the simple formula used to calculate effective health, neither conducive to calculation. The first is condition damage. I would agree if you were a warrior, with your hp pool already pretty high and rarely rolling alone, but there are some low-hp classes that Thanks for watching!! If you have any questions or comments, be sure to leave one below or hop over to our forums and leave one there. GW2 focus a lot of active defense rather than the usual stats to survive (toughness, vitality) these stats usually act more as a buffer is you can't survive in full power gear. Lets look at Vitality: 500 Vitality adds 5000 health, 900 Precision gives about 42% critical chance etc. At level 1 all characters have a base Vitality of 37, and at level 80 a base Vitality equal to 1000 (not counting Vitality bonuses from equipment PvP/WvW: Whether you need toughness or vitality more depends on your class (and by extension your base armor/health pool). It has me curious how impactful is the toughness stat compared to stacking Precision and Ferocity Toughness reduces the damage you take (but does nothing against condition damage), which also indirectly increases the strength of healing/regeneration. conditions/damage Vitality don't care. Toughness has a lot of stealth traits though which are incredibly useful if you spec for stealth, but Acrobatics works well with almost any spec. twitter. toughness only affects power classes and because the majority of the dmg you'll get in zergs comes from conditions you'll value vitality over toughness the majority of the time. Vitality – How Does It Fit Your Build? How important is quickness GW2? How much difference does ascended gear make GW2? What is the strongest class in gw2? Healing Power is a secondary attribute that improves healing performed by the character, including healing from skills, traits, the regeneration boon, and certain other effects. Healing power does not affect the revival process. For Guild Wars 2 on the PC, a GameFAQs message board topic titled "Still totally lost on the whole "Toughness or Vitality" deal. I found that it was primarily the group heals that scaled well. If you have decided on stacking healing power you have probably decided on the role of group support. Someone pinged an ascended armor piece in chat yesterday that had 110ish Power 110ish Precision 64 Vitality 64 Ferocity Question 1. If you are against condition damage, Vitality is a much stronger choice, Toughness can't do anything against it. Karka Potion Food. Check out my stream: http://www. On Guardians and Toughness vs Vitality by Motsognir » Tue Oct 02, 2012 12:46 pm In another post I looked into how a guardian's heal output scaled with healing power. So vitality when compared to toughness point for point, is about 2 times more effective at increasing effective HP. Vitality adds a flat amount of health. Also includes the optimal mix of vitality and toughness for highest effective hitpoints. 6 Ferocity 3. Toughness & Vitality Toughness starts at a base value of 1000 and each point of toughness is equivalent to one point of armor. com/chongpcstreamPart 1 of 3 in my Vitality v Toughness theorycrafting series, explaining All Activity Home Game Discussion World vs. Toughness is better for healing and against raw damage, while Some general thing: Whenever you have to decide between Toughness and Vitality for any profession in PvP/WvW, go for that rule: Against Power Damage: Toughness, against Condition Damage: Vitality. These two attributes keep each other in check, they have very cool interaction and on their own, they are fairly balanced. Get the amount of vitality that feels comfortable for you, then invest into toughness (or dmg). Interestingly, both Vitality and Toughness are virtually equally available in terms of gear-stat allocation and trait points. For reference, I am currently invested 30/0/30/10/0 with full explosives and inventions. Crafted trinkets, crafted ascended weapons, and crafted ascended armor have custom prefix names replacing the At higher levels you can go into the world vs world areas and the karma vendors will always have power/toughness/vitality blues, greens and yellows for your real level. 100 toughness = 34 damage reduction every 1000 damage (or 3. A complete guide on how to get Potions of Karka Toughness. Summary: Very useful for Knights stat builds needing chance on crit, to get just that Toughness is a defensive character attribute which reduces incoming strike damage ("power" damage). I'm a big fan of the Power + Condition Damage + Toughness combo, with a smattering of Vitality thrown in on the odd piece, especially for PvP settings. The reason is how physical/power damage calculates (see wiki) and the fact, that condis ingore your Toughness/Armor. I try and offset having lower health with either a condition removal group or other The modern idea of a GW2 condi build wasn't even really possible back then. Crafted trinkets and crafted ascended weapons and armor have custom prefix names replacing the default nomenclature. For Supportive builds, there are 3 gear types that are commonly used: Vit below stands for Vitality and tick is the heal per second I noted. I did not see a change from them removing my +healing gear so it doesn't seem to affect them. Context: Hello, I'm new to the game starting with Mesmer as my first character/profession. A guide to Food and Utilities for Raids, Strikes, Fractals, Open World and Dungeons in Guild Wars 2. Vitality is a defensive attribute. Your Armor value is defense on armor pieces + toughness. Stuff with the lowest base health (guard/thief/ele) need additional vitality to be viable. Toughness only works against direct damage, but more effectively (assuming Toughness is basically armor. Dark Gunslinger (Harbinger) — Pistol skills gain reduced recharge. When you have gotten a fresh set of gear you should be killing everything in sight for quick XP and steaming through hearts (if the focus is on the world). You can strip conditions, but if you're taking any condition damage at all you should have more vitality then this suggests. It's also obnoxiously trolly, so yeah. The Healing Power, also known as Compassion, is a secondary attribute that improves all healing performed by the character, including healing from the regeneration boon and rejuvenation. 2) Stacking Vitality and Toughness and then cheesing with Arms works very well in WvW. From the above equation, it follows 2995 precision is enough to reach the cap of 100% crit chance. Also most raid bosses aggro on to the person with highest toughness. What is the strongest class in gw2? What is the difference between crit chance and precision in gw2? What is the vitality stat in gw2? What does toughness do in gw2? The Complete Guide to Armor Stats In Guild Wars 2! How important is What is your choice between going Inventions or Alchemy? I am curious as to which tree benefits Engineer the most, whether toughness or vitality fits better, or if talents in either tree happen to be most beneficial. But in my opinion, toughness is much more impactful for sustain than vitality for solo play builds, so this opens up some new options for that area of the game. World Power/Precision/Ferocity - optimal combination for max damage output? As for stacking toughness and vitality, it's not abou that, it's about choosing the gear attributes that are available. 8 Miscellaneous 4 List of runes 5 Notes 6 See also Nomad's is healing power, toughness, vitality; which is interesting because the toughness makes your healing power more effective but the vitality doesn't. In any game, you have vitality as a secondary stat in favor of gear you need to equip and its stat requirements Except here, in GW2. Condition damage ignores armor, and so effective health overvalues toughness compared to reality. When i play single player RPGs , a lot For your first set of gear, Power build (power, precision, ferocity) are cheaper and better for non-end game content. Increased by Toughness and Defense. Strider's Strength (Skirmishing) — You and your pet gain power. Vitality gives you 1000hp only one time. 1. What is this called? And how do I acquire it? Because that seems like a slight DPS loss for a nice touch of survivability. Most sources of healing scale linearly with healing power, with each source having its own scaling factor. Vitality increases your HP while toughness decreases the incoming damage that the mobs will inflict on you. Less makes me too susceptible to oneshots, more feels like a waste, especially if i'm running some toughness in addition. Vitality is useful for surviving damage in bursts but it's difficult to heal up afterwards; you'll be in a health deficit for most of In terms of surviving with your given health times defense, an equal stat increase in vitality will increase your overall effective hit points more than an equal increase in toughness. Vitality = ability to fight longer, so why most builds take the glass cannon approach, aka precision, power, and ferocity. 8% Damage While Moving. 90% of survivability in pvp is positioning, managing cooldowns, kiting, and knowing no port spots/kiting spots. " - Page 3. Successfully evading an attack grants might. Here are a couple of tests I did using my power Use: Gain Precision equal to 6% of your Toughness, Gain Precision equal to 4% of your Vitality, +10 Experience from kills. 2 Precision 3. Toughness is also one of the contributing factors in the aggro mechanic for the NPC enemies. For Guild Wars 2 on the PC, a GameFAQs message board topic titled "Vitality vs Toughness vs Power" - Page 2. Core Tyria. Hit 80 and currently doing Living World Season 1. I'd imagine this is especially specific based on what class of armor my character is wearing; a light armor class would get a lot out of more toughness than a warrior would, but then the base health pool is something to consider as well to add Vitality to the mix. Can you guys suggest me some food that is cheap (maybe up to 10-15 silver, so that I can use all the time) to improve the survivability of my Guardian. This is not good. And obviously, as other posters above have said, Vitality can help protect For Guild Wars 2 on the PC, a GameFAQs message board topic titled "Toughness vs Vitality, which is better for tanking?". 5 Condition Damage 3. They saw the weak non For Guild Wars 2 on the PC, a GameFAQs message board topic titled "Vitality vs Toughness". Toughness is what attracts aggro from some Raid bosses and it's usually the go to stat if you want to be more survivable. Gain expertise based on your condition damage. Base value is determined by profession and increases with level. You can see a numbers rising up with any other stat added, with exception of Toughness. I think the issue stems from excessive might and damage-modifier stacking that some builds are capable of (some more frequently than others). Hard hitting skills should still hit hard, just not as hard. In GW1 (and feel free to correct me if I'm wrong, GW vets), I was of the understanding that while you couldn't neglect your health, armor provided (overall) a 1) You tested this in OWPvE. Vitality counters conditions while toughness counters direct damage. You'll be able to tank other's bursts and since you'd have over 200% crit damage your damage skills will still hit hard. If trash mobs at your level are one-shoting you, add some vitality, a little at a time until you stop getting For example, a Superior Sharpening Stone will convert 3% of your precision and 6% of your Ferocity into Power. I feel the deciding factor for vitality's usefulness however is whether or not the life force pool size scales with Traits only have a minor influence on your stats. Gain expertise based Toughness vs Vitality Disussion and spreadsheet Vitality or Toughness Calculator Duffer's foolproof PVE toughness and vitality setting method. Torment you inflict deals increased damage. Fell Beacon (Scourge) — Burning you inflict does more damage. Each 1 attribute point put into vitality increases the maximum health of the character by 10 hitpoints. Bottom line: the traits are better than their attribute boosts. Both are super tanky, the only difference is - one has more vitality and healing power - the other toughness and power What does torment do in gw2? What does toughness do in gw2? What does concentration do in gw2? Things to Ponder: Toughness vs. For me, since i need toughess and concentration - it boils down to Minstrel's VS Wanderer's. 4% reduction or . The point that people tend to miss by converting toughness into a damage reduction % is that while the tooltip number increases slower with each additional point of toughness, the value of each % goes up as you add more. One of the traits recovers some endurance when you dodge and another gives you an extra 2 initiative every 10 seconds. 1 Power 3. I've tried to talk to people to get a good idea why so many people think vitality is a 'wasted' stat to so many. Those in the middle are hard-pressed to play The Dmg is doubled! We get exact number, not just random numbers. If you prefer the traits of, for example, the vitality line, but you want to go for toughness, go with the vitality line and let your gear and upgrades take care of the toughness and whatever other stats you like. 1 year later I understand that Vitality improves your overall health and toughness improves your overall armor, but if you want to survive longer in a fight which of the two is generally better to increase? Or does the answer vary by class? I was looking on Metabattle for builds for the class I am using and well Berserker is Superior. My current gear is Power, Toughness, Vitality combo, and well doesnt seem that effective to me. Now lets take a look at toughness: I take a gear with 900 toughness. Improved attributes are power, condition damage, precision, toughness, and vitality. These effects do not stack and appear next to boons in the Team Buff [trait] Empower Allies: (100 Power) [trait] Inspiring Battle Standard: (Banner buffs: 170 to 255) [skill] Banner of Strength: (170 Power, 170 Condition Damage) [skill] Banner of Discipline: (170 Precision, 170 Ferocity) [skill] Banner of Tactics: (170 Healing, 170 Concentration) [skill] Banner of Defense: (170 Toughness, 170 Vitality) [trait] Spotter: (100 Precision) [trait] Strength Vitality is much better. However, Toughness will not affect incoming Toughness is better than Vitality. 5k armor and be unkillable. Health: The character's maximum health. Question 2. Also if i remember well toughness doesn't reduce that much power dmg either unless you go full tank. Southsun Cove. Another thing that I'm not sure about is condition damage mitigation. The extra toughness and vitality is critical to survival, and compliment traits like the ones in Arcane and Earth that apply shields at certain life percentages really well. A character's current Healing Power value can be seen in the tooltip for the Health statistic on the Hero panel. Otherwise everyone would just stack 3-3. Why didn't they just remove Toughness (or Vitality) and Ferocity instead, if they find Celestial gear too powerful? The explanation for this is far more simple than everyone makes it seem to be. The base value of toughness for a level 80 character with no equipment is 1000, and each attribute point put into toughness increases the Armor attrubute of the character by one. Toughness is generally considered superior, but you do still want a decent sized health pool. Because the entire reason for the removal of concentration and expertise lies somewhere else than the majority of players assumes. Toughness and vitality does make a difference, just probably not as much as you want it to. 034% per point) 100 vitality = 1000 health. odnz tnqxkdnq hyt mruohgg bioljt bkg zny kavll pwg ovjsm